《消逝的光芒》修改槍械類武器屬性方法解析( 二 )


FF_Left(0.3);
FF_Right(0.4);
FF_Duration(0.1);
FF_FadeOut(0.0);
CriticalProb(0.0);
CriticalDamage(1.0);
DamageHeadMult(6.0);
DamageToPhysicsObjects(10.0);
FirePointRange(0,400.0 *0.01);
FirePointDamage(0,159.0);
FirePointForce(0,25.0);
FirePointRange(1,700.0 *0.01);
FirePointDamage(1,159.0);
FirePointForce(1,25.0);
FirePointRange(2,2500.0 *0.01);
FirePointDamage(2,79.5);
FirePointForce(2,12.5);
FirePointRange(3,10000.0 *0.01);
FirePointDamage(3,39.75);
FirePointForce(3,6.25);
Color(Color_Blue);
GenType(GenType_Firearm);
ShotTailDelay(0.5);
AchType(AchType_Pistol);
NameGender(0);
PriceMult(1.1);
}
Item("Firearm_PistolAGen", CategoryType_Firearm)
{
CategoryType(CategoryType_Firearm);
UsageType(UsageType_Aim);
UpgradeLevel(0);
HandOffset(HandModification_Normal, [-0.0009,-0.0051,0.2]);
HandRot(HandModification_Normal, [0.7237,-0.1293,0.0]);
HandOffset(HandModification_Custom, [-0.0003,-0.0003,0.0]);
ShootMinAngle(0.005);
ShootMaxAngle(0.13);
ShootAngleVel(0.13);
ShootAngleCooldown(0.189);
ShootVertRecoil(0.0);
ShootVertRecoilSpread(0.0);
ShootHorzRecoil(0.0);
ShootHorzRecoilSpread(0.0);
ShootRecoilTime(0.16);
}
最后是找到NoiseType這么個重點詞,NoiseType("HEAVY_SHOT");一般是這種的,將其改為NoiseType("NONE");就會變成飛鏢類的無聲武器了........
其他一些像是子彈初速什么的玩意你們就自己改吧主要的東西我已經說了,剩下的可以自己研究下
改成NONE之后確實還有些問題,之前不知道改了哪一項了,噪音影響范圍變小了,我再繼續研究下在zombie的屬性里找到一個特殊感染者的觸發條件,或許跟開槍就出現有關?
更多相關資訊請關注:消逝的光芒專題

相關經驗推薦